The three previous Quakegames have all had very little to do with one another. The first gamesstory almost felt more like a retelling of Doom, dealing withinappropriately opened portals that spew out all sorts of horrificdemons. Quake II ditched that storyline in favor of anEarth-versus-alien conflict that had you crash-landing on the alienhomeworld in search of revenge. Quake III Arena was multiplayer focused,with no true single-player storyline other than that a wide collectionof warriors–some taken from the Doom and Quake games–had been pulledout of their own timelines and into this futuristic battle arena. Quake 4doubles back and picks up where Quake II left off. That nameless spacemarine from Quake II has apparently killed the Makron, the leader of theStrogg forces, and now its up to you to get in there and try to finishthe job. But, of course, things arent quite what they seem.
InQuake 4, you play as a space marine named Matthew Kane, who hasrecently been assigned to Rhino Squad. In keeping with first-personshooter storyline tradition, Kane doesnt speak, but the marines aroundyou will more than make up for the lack of chatter coming out of Kaneslips. Youre the new guy, and some of the squads even betting that youwont even survive for one day. With the Makron assumed dead, your squadis taking part in an operation to take advantage of the disarray andmop up the rest of the enemy forces on the Strogg planet. But your dropship gets hit and comes down hard, killing a large chunk of yoursquadmates at the opening of the game. From there, youll pull yourselfup out of the muck and get down to business.Eventually, yoursquad will get extracted back to a capital ship for reassignment. Here,youll get to explore the ship, similar to how you could explore Voyagerin Ravens Elite Force games. Then youre back out on a new missiondesigned to disrupt the Strogg communication network. And the storycontinues from there. While the story itself isnt particularlygripping, its designed well enough to keep you interested in whatshappening. Theres also a potentially interesting plot twist in the gamethat, unfortunately, was revealed by id Software almost immediately,when the company first started talking about and showing off the game.We wont repeat it here, in case youve managed to stay away, because wehave to imagine that the twist would have been a lot more interestingif you didnt see it coming. Just know that a few interesting thingshappen in the game, but they dont totally change the way the game isplayed or anything like that.
English version of Windows 2000/XP
Pentium 4 2.0 GHz or Athlon XP 2000+ CPU
8x Speed CD-ROM Drive
2.8GB + 400MB of free space on hard disk
100% DirectX 9.0 compatible 16-bit sound card
100% Windows 2000/XP compatible mouse and keyboard
DirectX 9.0 (comes with Quake IV)
3d hardware acceleration card required
100% DirectX 9.0 compatible 64MB
Hardware accelerated video card and the latest drivers