SOCOM 4 [PS3]
Probably no game in the SOCOM series has been eagerly awaited as SOCOM 4. A huge leap in the series? Maybe. But what really has drawn the attention of players worldwide is the support for motion-sensitive controller Sony’s PlayStation Move. Along with the additional sub-control, the Move is responsible for all the controls – both the character himself, as his team’s subordinate.
To play SOCOM 4, you will maintain the Move in his right hand and under control on the left. Point directly to the screen will move the reticle, while aiming at the edges of the screen will cause the character turns on the ankles. Every movement is done via the analog stick of sub-control – forwards, backwards, and walk away. To shoot and take cover, just use, respectively, triggers the Move and the sub-control.
As any fan of SOCOM should know very well, the idea here has always been to give a hint to the movements of its tactical team. All the controls of the squad here will, of course, their dependents, all of them mapped to the sub-control. When you press the top button, the game will enter into a pseudo-slow motion, just then distribute orders among the members, “waypoints” or assigning targets by sub-directional digital control.
SOCOM 4 will take you to Southeast Asia, where a revolutionary army took control of the country which borders the Strait of Malacca, a canal linking the Pacific and Indian Ocean between Indonesia and Malaysia. The idea is to get deeply inhospitable forests, ruined cities, all in order to hunt the rebels inside its territory. The total operation time (in game, of course) is six days, divided into two major acts